Tetra

The concept of this mobile game is:
The player is given three games with straight-forward but unique mechanics that define each of the three games.
The player is given an amount of time in which they have to progress cyclically through the game trying to beat as many levels as possible. But, with each iteration of a repeated game, the difficulty ramps up.

Done more for the practice of art rather than design ideas

  • Role Game Designer / Artist
  • Date 02/14/16
  • Type 2D Mobile Game Art / Design

Mock-Up of Game Screen

Sprite Sheet